Halo Infinite 120FPS on Xbox Series S comes with visual sacrifices

Halo Infinite Season 2 launched a few days ago, and one of the surprise additions to the new update was Halo Infinite’s 120FPS capability on Xbox Series S. That’s a major achievement for the game and while many fans expected a resolution sacrifice to make this possible, an analysis of a well-known YouTube channel revealed how drastic the reduction was.

Halo Infinite 120FPS on Xbox Series S – At a cost

Halo Infinite is easily one of the most talked about games lately. It’s the first Halo game released on Microsoft’s Xbox Series consoles, the first game in the series to launch with free-to-play multiplayer, and with a similar live service model to Fortnite (minus the collaborations), is one of Microsoft’s biggest wins in a while even giving Battlefield 2042 a hard time.

Halo Infinite looks great on the Xbox Series X, but with a less expensive and less powerful console, the Xbox Series S is the only budget way to experience the next generation of consoles.

According to a video from VGTech, they took the time to analyze the frame rate of the game in campaign and multiplayer, on the Xbox Series S.

Based on testing, outdoor environments are similar to Xbox Series X, where outdoor environments keep the frames between 80 and 100, adding high action scenes, but indoors it’s easier for the S to reach and maintain a stable 120.

In multiplayer, we consistently see a steady 120 FPS.

While the analysis isn’t as detailed as DigitalFoundry, a comment on the video bemoans VGTech’s findings:

It’s worth mentioning that the lowest possible resolution found for the game was 960×540, but on our multiplayer game the visual degradation is barely noticeable if you’ve just experienced 60FPS.

We were already expecting visual and resolution downgrades to make such a high in-game FPS possible, but at least it was achieved.

What are your thoughts? Let us know in the comments section below.

Briana R. Cross