God of War AMD FSR 2.0 Comparison Videos Highlight Visual and Performance Improvements Over Previous Version
The latest God of War update introduced AMD FSR 2.0 support for the game developed by Sony Santa Monica, and new comparison videos have been shared online to highlight the visual and performance improvements over the previous version of the scaling technology.
The new videos, which were shared on YouTube by Daniel Owen, Geralt’s Landmarksand Kyokat pc gamenot only test the game running with FSR 2.0 at different resolutions and with different presets, but also compare it to NVIDIA DLSS, highlighting how in some scenarios AMD’s technology is almost on par with NVIDIA’s when it comes to quality of picture.
God of War released earlier this year on PC years after its PlayStation 4 debut, and the long wait was well worth it, as it’s one of the best PC ports we’ve seen in recent months, as pointed out Alessio earlier. This year.
All in all, even if the optimization work is still not quite perfect, God of War PC is now undoubtedly the best way to experience Sony Santa Monica’s masterpiece. While not the best console to PC port I’ve ever seen, it features slightly better graphics than the original thanks to the higher settings available, not to mention the much higher frame rates and latency weaker system, which elevate God of War’s incredible combat even further.
It’s also Sony’s most feature-rich PC port to date, with support for NVIDIA DLSS, AMD FSR and NVIDIA Reflex at launch. With God of War Ragnarök coming later this year to PlayStation 4 and PlayStation 5, anyone not yet in the know about the first part of Kratos and Atreus’ adventures in the Nine Realms should definitely jump at the chance. .
God of War is now available on PC and PlayStation 4 worldwide.